The Box of Lost Things
Story campaign: six haunted journeys, eighteen artifacts, and branching first-person adventures beyond Saint Orla’s.
Opening your story…

The Games Room · Six haunted chapters
A carriage without a reflection. A keeper without a name. Eighteen lost things that lead back to one stolen minute.
Hollowmere · 1897
Story campaign: six haunted journeys, eighteen artifacts, and branching first-person adventures beyond Saint Orla’s.
Opening your story…
Campaign chapters follow the Box of Lost Things. Hollowmere side stories award separate keepsakes and extra lore; they are not required for the campaign.
0 of 5 parlor keepsakes
Clara's keepsakes from the five Hollowmere parlor games. Tap an earned piece to inspect it; shadowed alcoves wait for their game. Separate from the campaign's eighteen artifacts.
Fill every alcove to unseal Clara's secret dispatch.
Opening the box of lost things…