Whispering Gallery
Story puzzle: steer an ear trumpet along a haunted rotunda — move only while the organ covers you.
Opening your story…

The Games Room · Six haunted chapters
A carriage without a reflection. A keeper without a name. Eighteen lost things that lead back to one stolen minute.
Hollowmere · 1897
Story puzzle: steer an ear trumpet along a haunted rotunda — move only while the organ covers you.
Opening your story…
Campaign chapters follow the Box of Lost Things. Hollowmere side stories award separate keepsakes and extra lore; they are not required for the campaign.
0 of 5 parlor keepsakes
Clara's keepsakes from the five Hollowmere parlor games. Tap an earned piece to inspect it; shadowed alcoves wait for their game. Separate from the campaign's eighteen artifacts.
Fill every alcove to unseal Clara's secret dispatch.
1902 · A domed rotunda where sound travels along the curved marble. Drag the ear trumpet around the wall to catch phantom testimony — but only move while the organ or thunder covers you. Three careless scrapes and the apparitions find you. A fictional haunting.
Suspicion 0/3 · Horn at 0°
The organ swells — move now, while its voice covers yours.