Escape from Blackwood Manor
Exploration: explore a dark manor by lantern light, find keys and relics, and evade the phantoms.
Opening your story…

The Games Room · Six haunted chapters
A carriage without a reflection. A keeper without a name. Eighteen lost things that lead back to one stolen minute.
Hollowmere · 1897
Exploration: explore a dark manor by lantern light, find keys and relics, and evade the phantoms.
Opening your story…
Campaign chapters follow the Box of Lost Things. Hollowmere side stories award separate keepsakes and extra lore; they are not required for the campaign.
0 of 5 parlor keepsakes
Clara's keepsakes from the five Hollowmere parlor games. Tap an earned piece to inspect it; shadowed alcoves wait for their game. Separate from the campaign's eighteen artifacts.
Fill every alcove to unseal Clara's secret dispatch.
Collect 3 keys to open the brass doors, recover 3 cursed relics, and reach the front door before your lantern runs dry. Stand still behind red curtains to hide from phantoms.
Move: WASD / arrow keys · Sprint: Shift or Space (burns oil faster) · Hide: stand still on a curtain