Haunted America
Investigation: explore three real American landmarks, uncover clues, and restore the mysterious Night Atlas.
Opening your story…

The Games Room · Six haunted chapters
A carriage without a reflection. A keeper without a name. Eighteen lost things that lead back to one stolen minute.
Hollowmere · 1897
Investigation: explore three real American landmarks, uncover clues, and restore the mysterious Night Atlas.
Opening your story…
Campaign chapters follow the Box of Lost Things. Hollowmere side stories award separate keepsakes and extra lore; they are not required for the campaign.
0 of 5 parlor keepsakes
Clara's keepsakes from the five Hollowmere parlor games. Tap an earned piece to inspect it; shadowed alcoves wait for their game. Separate from the campaign's eighteen artifacts.
Fill every alcove to unseal Clara's secret dispatch.
Real American landmarks and reported haunting traditions. The ghosts, clues, puzzles, and illustrated scenes below are fictional—not evidence of paranormal activity.

A phantom archivist has sealed a page from the Night Atlas behind a brass lock. The corridor echoes with an unfinished count.
○ Admission ledger
Unexamined
○ Photograph reverse
Unexamined
○ Radial plan
Unexamined
The Night Atlas awaits its missing pages.

Philadelphia
Not yet earned

San Jose
Not yet earned

St. Augustine
Not yet earned
Recover all three seals to open the final crossing.