Lantern Survival
Action & exploration: explore a moonlit cemetery, uncover three lost memories, and hold back the shadows with scarce silver light.
Opening your story…

The Games Room · Six haunted chapters
A carriage without a reflection. A keeper without a name. Eighteen lost things that lead back to one stolen minute.
Hollowmere · 1897
Action & exploration: explore a moonlit cemetery, uncover three lost memories, and hold back the shadows with scarce silver light.
Opening your story…
Campaign chapters follow the Box of Lost Things. Hollowmere side stories award separate keepsakes and extra lore; they are not required for the campaign.
0 of 5 parlor keepsakes
Clara's keepsakes from the five Hollowmere parlor games. Tap an earned piece to inspect it; shadowed alcoves wait for their game. Separate from the campaign's eighteen artifacts.
Fill every alcove to unseal Clara's secret dispatch.
A fictional night in Wren's Hollow · The keeper's last watch

Wren's Hollow · October 1901
The keeper is missing. His lantern waits at the cemetery gate, beside a note: ‘Find the bell, the ribbon, and the forgotten name. Reach the eastern chapel before the light goes out. Do not let the hungry shadows touch you.’
Oil 100% · Ward 100% · Silver 6