The Midnight Séance
Investigation: a point-and-click mystery. Search the parlor, gather clues, and name the thief.
Opening your story…

The Games Room · Six haunted chapters
A carriage without a reflection. A keeper without a name. Eighteen lost things that lead back to one stolen minute.
Hollowmere · 1897
Investigation: a point-and-click mystery. Search the parlor, gather clues, and name the thief.
Opening your story…
Campaign chapters follow the Box of Lost Things. Hollowmere side stories award separate keepsakes and extra lore; they are not required for the campaign.
0 of 5 parlor keepsakes
Clara's keepsakes from the five Hollowmere parlor games. Tap an earned piece to inspect it; shadowed alcoves wait for their game. Separate from the campaign's eighteen artifacts.
Fill every alcove to unseal Clara's secret dispatch.
Clues found: 0 of 6 · Objects left to examine: 8
The Parlor — click to examine
Blackwood Parlor, 1898. During the midnight séance the lights failed — and the widow's gold locket vanished. Click the objects in the room to investigate.
No clues yet. Examine the objects in the parlor.
You need at least 4 clues before the household will believe you. Keep searching — 4 more to go.