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0 of 5 Parlor Keepsakes Discovered — Return to Station · Curio Cabinet
A carriage waiting outside Hollowmere station at midnight

The Games Room · Six haunted chapters

The Box of Lost Things

A carriage without a reflection. A keeper without a name. Eighteen lost things that lead back to one stolen minute.

Hollowmere · 1897

Your campaign journal

The Sunken Asylum

Action: a first-person journey through flooded wards. Banish echoes, ignite ether vessels, and uncover Ada Bell’s story.

Opening your story…

Story Adventures

Campaign chapters follow the Box of Lost Things. Hollowmere side stories award separate keepsakes and extra lore; they are not required for the campaign.

Quick Halloween Games

The Victorian Curio Cabinet

0 of 5 parlor keepsakes

Clara's keepsakes from the five Hollowmere parlor games. Tap an earned piece to inspect it; shadowed alcoves wait for their game. Separate from the campaign's eighteen artifacts.

  • Locked: A shadowed silhouetteDecode three phantom transmissions on the dead railway wire.Play to Discover
  • Locked: A shadowed silhouetteDevelop every glass plate and find the figures no one photographed.Play to Discover
  • Locked: A shadowed silhouetteGather every whispered testimony while the organ covers your steps.Play to Discover
  • Locked: A shadowed silhouetteAlign the moon, zodiac and year rings to every hidden date.Play to Discover
  • Locked: A shadowed silhouetteReturn each lost thing to its ghostly claimant at the parcel window.Play to Discover

Fill every alcove to unseal Clara's secret dispatch.