The Vanishing Carriage
Action: a moonlit story shooter. Banish phantoms, spare lost souls, and decide the carriage's fate.
Opening your story…

The Games Room · Six haunted chapters
A carriage without a reflection. A keeper without a name. Eighteen lost things that lead back to one stolen minute.
Hollowmere · 1897
Action: a moonlit story shooter. Banish phantoms, spare lost souls, and decide the carriage's fate.
Opening your story…
Campaign chapters follow the Box of Lost Things. Hollowmere side stories award separate keepsakes and extra lore; they are not required for the campaign.
0 of 5 parlor keepsakes
Clara's keepsakes from the five Hollowmere parlor games. Tap an earned piece to inspect it; shadowed alcoves wait for their game. Separate from the campaign's eighteen artifacts.
Fill every alcove to unseal Clara's secret dispatch.
A fictional midnight journey · Best 0

Hollowmere · October 1897
Hollowmere, 1897. A carriage waits outside the shuttered station. Its driver has no reflection. ‘My passengers never reached home,’ he whispers. ‘Carry this lantern. Let its silver light send the hungry dead away — but spare the golden souls.’