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The Hollowmere Archive

Hollowmere Lore Hub

Every story and game set in Hollowmere shares one history: Director Voss's silver-light machine and the people who refused to be forgotten. Start here to find your way.

Map of Hollowmere

  • Hollowmere Station: Where Eleanor's carriage vanished, 1897.
  • The Hollowmere light: The inland lighthouse above the flooded valley.
  • Wren's Hollow: The chapel bell and the lanterns, 1901.
  • Saint Orla's Asylum: Voss's machine and Ada Bell's ledger, 1908.
  • Widow's Reach: Mara Vale's lighthouse on the coast, 1911.
  • Vale Conservatory: The Glasshouse of Names, 1914.
  • Hollowmere Terminus: The dispatch clock and the last train, 1917.

Timeline, 1897–1917

  1. 1897

    The Vanishing Carriage

    Eleanor boards a carriage on the Hollowmere line. A second stamp on her ticket reads VOSS TRANSIT.

  2. 1901

    Wren's Hollow

    Children vanish near the chapel. Wren turns Voss's binding bell into a call for the lost.

  3. 1908

    The Sunken Asylum

    Floodwater reaches Saint Orla's. Ada Bell hides three relay keys and copies every patient's true name.

  4. 1911

    The Widow's Lighthouse

    Mara Vale keeps the coastal light and records each ship Voss lures onto the rocks.

  5. 1914

    The Glasshouse of Names

    Silver roots relay memories between the machines; a gardener hides one living seed.

  6. 1917

    The Last Terminus

    Every receiver answers to one dispatch clock. The final train waits for permission to stop.

Reading & play order

  1. 1. Read

    The Lantern Keeper of Hollowmere

    Meet the inland lighthouse and the flooded valley.

    Read the story →
  2. 2. Play

    The Box of Lost Things

    The six-chapter campaign, 1897–1917. Your choices carry forward.

    Play now →
  3. 3. Play

    The Spirit Telegraph

    Side story: recover Clara's last unsent message.

    Play now →
  4. 4. Play

    The Astrolabe of Hollowmere

    Side story: chart the stars after Chapter 2.

    Play now →
  5. 5. Play

    Midnight Lost-and-Found

    Return the keepsakes the campaign left behind.

    Play now →
  6. 6. Read

    The Last Train to Dunwich

    A coda for anyone who reached the terminus.

    Read the story →